Case study
You work the night shift as a cashier at a village cooperative, and not every customer is human. Serve the normal ones and kick out the anomalies, solo or with 1 to 4 friends, with 25 endings to find.
A five-night in-game event started, listed on Roblox with an RSVP prompt in the game: double shift pay and easier new endings.
The Halloween pumpkin hunt went live: players collected pumpkins during shifts, and the top 100 on the board could claim a free limited item.
An update added 10 new player outfits, a shared camera height for all players, a bigger radio playlist and a side hangout place. Daily players reached 194,932 the next day.
An emote wheel went live on the day daily players hit their highest point so far.
A round of bug fixes went live ahead of a play session by a large Indonesian creator scheduled for that day, including phone joystick and interaction prompt fixes.
Events first built for the creator's session opened to all players, along with order bubbles over customers' heads and a talking cashier.
6 new ghosts, 11 new customers and 94 new voice lines went live, on the same day as a scheduled live admin event at 21:30 WIB.
The Halloween content came out after the event ended on Oct 27. Daily players that day were the lowest since Oct 15.
A new set of home thumbnails went live for testing. This is the latest day in the player data.
Daily players fell from the peak: 199,744 on Oct 18 to 81,212 on Nov 5, about 59 percent lower.
The biggest jump has no single known cause. Daily players went from 90,995 on Oct 16 to 194,932 on Oct 17, and our logs do not explain why.
A large Indonesian creator's session was scheduled for Oct 21, after the peak. Daily players were 103,641 that day and 121,611 the next, and we can't separate that attention from the updates released at the same time.
Weekends run high on their own. Oct 31 and Nov 1 reached 141,671 and 143,900 with no live admin event scheduled in this game, so the Oct 24 and 25 numbers can't be credited to the event alone.
We also ran paid Roblox ads for this game during this period. This page can't say how much of the growth came from ads, from updates or from outside attention.